Showing posts with label cognitive hacking. Show all posts
Showing posts with label cognitive hacking. Show all posts

Monday, 28 June 2010

Profiling the Algorithmic Pathology of the Cognitive Hacker


The cognitive hackers who serve the Alien Killer Robots hide their pathological traits in a variety of distinct computer algorithms which are embedded in organizations and household technological systems throughout the world.

Our coding experts have been scanning these systems and building up a profile of these algorithms and we have been working to depict and database these cognitive hacking patterns and to characterize in order to demonstrate them to the rest of the world.
You will find these patterns in highly mesmeric technologies which engage and entrench the human psyche in the product, thus luring the imagination into becoming more and more owned by the skills of the cognitive hacker.

The predominant pattern is that of the seven headed hydra, where severed heads are replicated and multiple hydras can be generated by the system to engage the psyche.

You will also find these perception disengaging hydra patterns in scripts such TV programmes like reality shows, soaps, in video games, online gambling, in pornography, trader application, government databases and insurance underwriting products.

The design of these systems can be analysed for pathological patterns and determined if Cognitive Hacker patters are present.
Identification and exposure of these demonic patterns will ensure that everyone has the evidence necessary to become sufficiently aware enough to begin the process of eradicating these systems from society.



The seven payloads of the Cognitive Hacker psyche stealers
In order to understand you must first know that each of the seven heads of the hydra hold a potent payload. When the Hydra's jaws bite into the human psyche this payload is delivered to the self. If the psyche is able to severe the neck of the beast, the jaws will still continue to lock on.
These seven payloads are as follows:

1. Induced Lust, Greed, Apathy, Anger
2. Induced Empathy, Voyeurism (using humiliation of others).
3. Induced Escapism
4. Induced Insecurity (Fear, Uncertainty, Doubt)
5. Induced Suggestibility
6. Psychological Entrenchment
7. Obsessive Compulsiveness

Once bitten the human psyche becomes totally bewitched and taken over.
It is like a drug, yet more sophisticated because it actually activates people rather than deactivating them (like alcohol or cocaine). It actually turns people into robots who serve the Cognitive Hackers. The most sinister thing of all is that this exploit is perpetrated on humanity in such a way as to never be traceable back to the source. So the robots appear to have manufactured themselves, not by the cold calculating hand of the Cognitive Hackers followers.


It is the perfect hack!!!


There are billions of examples. Look around at the TV programmes and technologies out there. Which ones comprise all or some of the above features?
Apart from turning people into robots, these people like to see how much time they can steal from you. So in the case of a Cognitive Hacker designed video game, publishers actually compete to see how much wasted time they can steal from children and how they might make them do things by including certain features in the game. A certain publisher used to secretly film children playing competitor games to see if they could work out how to design games to engage and entrench their psyche.


What is Captology? A Cognitive Hacker Science.
First, begin to understand how the Cognitive Hacker thinks.
This is what one particular Cognitive Hacker Science organisation says about themselves:

The Stanford Persuasive Technology Lab creates insight into how computing products — from websites to mobile phone software — can be designed to change what people believe and what they do.
Yes, this can be a scary topic: machines designed to influence human beliefs and behaviors. But there's good news. We believe that much like human persuaders, persuasive interactive technologies can bring about positive changes in many domains, including health, business, safety, and education. We also believe that persuasive technology can bring about world peace in 30 years. With such ends in mind, we are creating a body of expertise in the design, theory, and analysis of persuasive technologies, an area called “captology.”

http://captology.stanford.edu/


How to recognise Cognitive hacking and what you need to know
It is not enough to understand how to write computer code. You need to understand more than programming. You also need to understand product marketing, strategic warfare, psychological operations and systems integration. There is evidence in the code of a cognitive hack attack, but our analysis is conducted in many other areas, in addition to investigations in code.

Perhaps the best example is of video games. Many of these technologies affect the human psyche. Some just make you lethargic and docile. Others develop the passive aggressive personality. Others educate young minds in violence, criminality and pornography. An depth analysis of the effects of computers games in terms of their negative social impacts would find many Cognitive Hacker signatures which serve to lure, make docile and manipulate the human psyche. Recognise these Cognitive Hackers patterns?

These signatures are embedded in many products around the world.


Video games - ultimate conditioning device
Video games are very definitely the ultimate in conditioning device.

They maintain the psyche in a heightened state of anxiety, a state of escapism from the real world - which becomes more and more scary to the game player.

Video games become like a drug, because they ensure the gamer becomes more and more addicted - and as we know - addiction has an impact on peoples motivation and their ability to live life to the full and to play a part as constructive citizens.

Tuesday, 7 October 2008

Cognitive Hacking by Media driving down market confidence

Brand Killer Robots reveal:
Just heard an interview on the BBC with someone called "Professor West" - a "recession psychologist".

Apparently all that is required to improve the confidence in the markets is something called LEADERSHIP.

The BBC commentator was interested in this new concept and wanted to know more.

The Professor went on to say that the apocalyptic imagery generated by the media was a big part of the downturn in the markets along with the fact that our leaders (with a small l) don't understand how to lead.

The presenter went on to say that a big part of the problem was the uncertainty that politicians had to deal with.

The professor quoted Winston Churchill as someone who managed to overcome adversity.

The report finished with the BBC switching to more doom and gloom about the markets.

More LEADERSHIP please, less anxiety generating MEDIA PORNOGRAPHY.

Saturday, 23 August 2008

Killer Robots Hack the Living Dead Illusion!

Brand Killer Robots reveal::
I remember the day that i became a cynic. It was also the day i felt my spirit die. It was the day i lost something very dear to me.

From that day, i died. From that day i became a contradiction. The Living Dead.

From that day rage grew inside me, as i realised how futile the whole experience was. Guilt pervaded as i was neither motivated to live nor motivated to end my life.

Trapped, my sub-concious mind began to work out a strategy that would eventually turn me into a virtual recluse.

A strategy that would suit my new reality.

The Living Dead.

Then one day i became aware that it was possible for me to disconnect from this existence without taking my own life. I became aware that it is possible for the mind to partition the Living Dead away from the Living and to stand back and watch both paradigms as they play out. I realised that i was not of any part, but that every part was part of me.

I realised that all human kind are both living and dead. In fact we are both alive and not alive. We are neither and all. We just are!

Life and death and loss are illusions. We all - just are - and this will always be!

Sunday, 29 June 2008

Technical Overview of the Matrix

Human Killer Robots reveal::
1. Grid
Human-techno integrated global computing system. Large part of the Grid is comprised of the Internet.

2. Matrix
This is the collective human consciousness (the psyche) caught in the perceived gap between the human mind and the technology. The purpose of the Matrix is to ensure human beings become more dependent and more integrated with the technology. Thus ensuring they are more susceptible to manipulation.

3. Cognitive Hack
These are points in the matrix where human beings are psychologically most susceptible to suggestibility and other forms of vulnerability.

4. Cognitive Hacker
Some call them the Illuminati, others free masons, black hats, politicians, gatekeepers, executives. They are creators of cognitive hacks.

5. Pathological Analysis
This is the activity of identifying patterns as layed down in the Matrix by cognitive hackers.

6. Competitive Intelligence
This is the professional business term for those who fight cognitive wars in the name of commercial stakeholders. CI professionals use all the above concepts to protect shareholders.

7. Brand Killer Robots
These are pervasive themes that expose pieces of the whole matrix illusion.

8. Matrix Hackers
Hackers and Producers of theme robots for getting the truth out about the Matrix.
Matrix Hackers use Salvador Dali's Surrealist technique paranoiac-critical method to expose pathological threats to the world organization.

Paranoiac-critical method is the ability of the brain to perceive links between things which rationally are not linked. Dalí described the paranoiac-critical method as a "spontaneous method of irrational knowledge based on the critical and systematic objectivity of the associations and interpretations of delirious phenomena."

Dali said "I believe that the moment is at hand when by a paranoiac and active advances of the mind it is possible (simultaneously with automatism and other passive states) to systematize confusion and thus help to discredit completely the world of reality.

Thursday, 1 May 2008

Seth Godin - "All Marketers are Liars" - Did he mean - "All Marketers are Cheats", as well?"

Brand Killer Robots reveal::
Ok, in a further effort to dispel the myth that Uber brands should be built on the back of a bunch of liars, we would like to draw your attention to a book written by Seth Godin - entitled - "All Marketers are liars".

In it , Seth tells us that we should give the punter what they want - not what they need. He encourages us to develop an approach to building brands around what is "wanted" - as opposed to what is "needed". In order to do this it is necessary to cultivate the story in a manner that effectively makes the brand designer and marketer liars - just so the message is put across in a way where the consumer receives it such that it tantilises their desires; their wants.

We presume that the thinking goes that those who are offering what people need are not liars, but are unlikely to remain in business for very long either. Or at the very most - they won't be setting the world on fire with their vision - any time soon.

Since we have not spent any time analysing those brands that address "wants" vs. "needs" we cannot claim to know the answer.

What we can suggest, at least in this case, is that all Marketers must also be cheats too.

Why else would they be being creative with the truth in the message they send out?

Why that's rank mind manipulation. Or Cognitive Hacking, to use another term.

Tuesday, 22 April 2008

Time to wake up to the true spectre of HackerDom? Power in the hands of the ignorant = cruelty!

Brand Killer Robots reveal::
Think the greatest hackers in the world are those little nerdy guys sitting at a computer terminal lifting your credit card details? Think they are the guys up to their arms in computer gadgetry? Or the guys being advertised by the press as "the teenager who has to serve time in prison for outsmarting the ministry of defence".

Well think again?

The most advanced hackers are not immature weaklings who infect the communications pathways with cretanus algorithms or who inflitrate computer systems far away.

No. The most sophisticated of all hackers are people who can influence the world much more greatly than that. They are the people who through hacking can influence the worlds greatest nations. The people who can cause change to occur anywhere in the world, just by issuing the simplest of commands. The people who have the power to orchestrate the greatest illusions of all. Not by pressing buttons on a computer screen. Not by intercepting personal communications or creating the most sophistcated computer code.

These people are a very different type of hacker animal indeed.

They are the most formidable of all hackers. "The Cognitive Hacker".

Half digital, half human, these 'cognitive hackers' go to work everyday to create and articulate illusions and in so doing manipulate and influence the lives of billions on this planet.

Wednesday, 16 April 2008

The Propoganda Myth :: Its just Marketing by another name?

Brand Killer Robots reveal::
Our learned colleagues at the Confidential Resource have raised the spectre of that nasty thing we all call Propoganda. They offer a definition:

Propaganda may be defined as the deliberate, systematic attempt to shape perceptions, manipulate cognitions, and direct behavior to achieve a response that furthers the desired intent of the propagandist.

Having worked for quite a few top brands and not so top brands we have to say that this definition fits very neatly with the intentions, expectations and strategies of todays brand managers, marketers and executive management team.

It seems that Propoganda (at least by defintion) is indisguishable from todays marketing pratices to capture, alter and entrench the consumers behaviour in a product.

Propoganda is just Marketing by another name. The answer as a consumer is to base your purchasing decisions on what you know deep down to be right. Don't listen to your head. It is a programmed receiver of propoganda.

Friday, 21 March 2008

Cognitive Hacking : Targeting subconcious Minds : What it can do to investor relations?

Brand Killer Robots reveal::
Ok, here is some more real truth about the subversive security threat that we face in the here and now. Written in 2002 this enlightening article by some of the folks at Dartmouth College is one of the first papers on security intelligence to reach a wide audience. In essence, this paper proposes a model of subversive behaviour which begins by manipulating a users perception and finishes by taking advantage of the users response in order to carry out an attack. Cybenko and colleagues seemingly promote 'Cognitive Hacking' as a new label for a more sophisticated type of information security classification. One that combines conventional forms of technological attack with social engineering and intelligence tradecraft practices to form a new kind of subversive warfare, entitled 'Cognitive Hacking'. Whilst the paper outlines admirably the concepts involved, it does however fail to offer a broad enough solution in the form of effective counter-measures.

The article starts...

On August 25 2000, Stockholders were stunned by news that Emulex, a server and storage provider, was revising its earnings from $0.25 per share gain to $0.15 loss and that it was lowering it's reported net earnings from the previous quarter as well. The press release, which business news services like Dow Jones, Bloomberg and CBS Marketwatch were distributing, went on to state that CEO Paul Folino had resigned and that the company was under SEC investigation. Within 16 minutes, Emulex shares had plummeted from their previous days close of approximately $104 per share to $43.
Only none of it was true.

The full article by the folks at Dartmouth College is available here http://www.ists.dartmouth.edu/library/chb0802.pdf